The world of management videogames is becoming more and more established in the videogame field. Anyone can manage any team (from football to Formula 1) and try to bring it to success. But what happens when the management system concerns Superbike? Let's find out in our SBK Team Manager review
Producing a management video game that commits the player to find the right tactic to best face each race. Surely this was the goal of Digital Tales, when it started producing the brand new SBK Team Manager. The app, available for both Android and iOS, was released a few days ago and we of techigames we had the opportunity to test it for you. Let's see how this title performed through our review.
SBK Team Manager: addicting but repetitive gameplay for this Superbike management system | Review
The first step to take, of course, will be to found a team, choosing the name, the emblem, the colors and the manufacturer you want; subsequently, the first "logistical approaches" (typical of the management system) will begin, ranging from the choice of a competent driver and a mechanical manager, up to more delicate issue of sponsors (with goals for each race or for the championship) that will accompany us throughout our championship. The objective of the game will be to win a first team championship in four seasons.
The main screen will be divided into 3 sections accessible by swiping your finger to the right or left. The first section will cover our "Team 1“, Made up of the previously chosen pilot and manager. Here we can manage contracts of our subordinates, order mechanical parts for our bike that will improve performance or improve the team of mechanics employees of the same.
In the left section we will find l’hospitality (divided into 4 departments), a very useful area to have benefits both in terms of money, both in terms of speed of shipments, and to obtain more easily fame points, very useful for unlocking new improvements and the very useful "Team 2”Which will be found in the section on the right of the main screen. Fame points will be our real goal at least for the first few seasons. We can immediately get two for each race by improving our hospitality, while the others they will be directly proportional to the points obtained in the race.
Each circuit of the world championship will require the improvement of some characteristics of the bike; these are the entry into the curve, the exit from the curve and straight speed. Depending on the circuit, we will have to improve one in particular during free practice. Qualifying, on the other hand, will be a "test of skill" as we will have to try to get our rider out on the track when there are fewer bikes on the circuit and when his concentration is maximum, which is not always possible.
The race, on the other hand, is another matter entirely. We can decide with which tire to tackle it depending on the abrasiveness of the asphalt and the weather conditions that may change during the same, forcing us to make a mandatory pit stop. Both before and during the race we will be able to choose which tactic to use for our driver, if one aggressive (high risk of falling and high tire wear) or one more calm and defensive (lower risk of falling and reduced tire consumption). During the race, however, there will be no shortage of unexpected events such as engine breakdown and crashes that will make us end the race or sudden punctures and electrical failures that will instead force us to a pit, making us finish the race in last position, but without having to pay a penny for repairs.
To complete everything there will be the "orders from the wall". These two particular commands will allow us to perform some actions that can affect (even heavily) the course of the race. The first order will allow us to run at top speed without ever being thrown from the saddle (very useful if we combine it with an aggressive tactic), while the second will go to cancel what is tire wear during the period in which it is active (however making us slow down a lot).
SBK Team Manager: let's take a look at the technical part of this Superbike management system | Review
La graphics of this game is very simple (as it should be). The details of the riders and their bikes are reduced to the bone, but still make the viewing experience pleasant. The circuits and the details of the track are also very poor and sparse, but the choice was appreciated as it goes to lighten what would be an app too bulky to be managed on a low-end mobile.
Audio advertising it is essential. During the race i noises are almost inaudible (except at departure), while i acoustic signals that warn us of any event are well audible. The music, on the other hand, turns out to be too loud and unnerving in the long run. THE commands they are simple and easy to understand, which can be activated at any time, even while the game is paused.
SBK Team Manager: final conclusions on this management dedicated to Superbike | Review
We have now reached the end of this SBK Team Manager review and the time has come to take stock of this management dedicated to Superbike. The game presents itself well structured and it's a lot easy and intuitive. Although choosing a strategy is not exactly a difficult task, the various unforeseen events (rain, punctures, broken parts and falls) can change what is the event of a race that now seemed over.
Good initial difficulty of the game that will make us sweat a lot before being able to get on the podium (or get some points). Also excellent is the possibility of being able to accelerate the speed of running. A first one negative note comes from the combined management of the two pilots, not too clear and often chaotic, but also from the "longevity”Of the game which in the long run is repetitive. However, it remains a good title that I recommend to lovers of the genre.
We remind you that SBK Team Manager is available for Android and iOS. To not miss any reviews, keep following the pages of techigames!7.7 Recommended
Points in favor
- Good difficulty rate
- Quite immersive ...
- ... but repetitive