Review Thronebreaker: The Witcher Tales, un DCCG anomalo

There are many digital trading card games around and almost every day someone comes out who may or may not be successful. But what if you add RPG factors to this? This is precisely the case with Thronebreaker: The Witcher Tales, the single player cousin of the more famous DCCG Gwent, the card game inspired by The Witcher. Let's see it in more detail in our review

Heartstone, Gwent e  Magic: The Gathering Online are just some of the most famous titles of the Digital Collectible Card Games (DCCG, digital trading card games). Every day millions of players compete with each other to determine who is the strongest on the battlefield and who is able to create the best "deck" capable of annihilating all opponents. From this point of view Thronebreaker: The Witcher Tales he does not differ much from his other peers; its peculiarity, however, blends these elements of the DCCG with elements of the role-playing games (RPG, role-playing games), creating a completely new game on the market that is able to attract many people who are not familiar with the type of collectible card games. Let's go take a closer look at it with this review.



Thronebreaker: The Witcher Tales, let's examine the setting and the story of this particular DCCG | Review

The game starts with a short introduction on the video, in which we can see the narrator who begins to tell what will be the story that we ourselves will build over time. All this will therefore be nothing more than a real-time narration of the facts concerning the regina Meve, ruler of the Northern realms of Lyria e Rivia and will be set in 1267, at the dawn of the conflict between Nilfgaard and all the kingdoms of the North.



Referring a lot to what was one of the main titles of the saga of The Witcher, we will retrace the whole journey of Meve in what have been the events that have happened. In the beginning we will have a interactive and dynamic tutorial, in which we will retrace the journey back to the queen's house after meeting the other sovereigns of the North at Hagge. Only after we finish this introductory chapter will we begin with the real story.

Thronebreaker: The Witcher Tales, let's take a look at the gameplay of this particular card game | Review

The game will be split across multiple maps, each of which will be characterized by various points of interest that we will be able to discover both by approaching and by sending explorers. They will be divided into:

  • Battles - Usually they are the main points of a story in which we will have to face a real game of Gwent with our deck
  • Bottino - Here we will be able to gather resources necessary for our livelihood such as gold and timber
  • Point of interest - These points include a varied range of interactions ranging from simple choices that will allow us to earn resources and pieces of cards to more difficult choices that, in some cases, will challenge us with particular mini-games of Gwent
  • Golden trunk - Allows us to find rewards for both the game and the Gwent multiplayer
  • Fast travel - Allows you to move quickly around the map
  • Recruiting Center - Here we can get valuable recruits for our army
  • Notice board - It will unlock other tokens that will show us the various points of interest
  • puzzle - Here we will face particular matches of Gwent. We will have to fight (almost always against monsters) with a predefined deck and try to solve the puzzle before some particular timer expires to be able to win the game

Review Thronebreaker: The Witcher Tales, un DCCG anomalo



We just mentioned that we will be able to collect gold, lumber and recruits along the map, but what will we need these resources for? Obviously a strengthen our camp in order to be able to reap greater benefits regarding our deck that can be expanded and enhanced. From here it will also be possible to unlock upgrades, such as movement speed, gold production, and so on. The camp then will be the focus of the whole game, what will allow us to progress more and more, and within it we will find:

  • Royal tent - It is Meve's tent and from here we will be able to access the reports, letters, maps, keys and fragments of cards that we will find along our path
  • Canteen tent - Here we will be able to talk to the main protagonists of our adventure once they have joined us
  • Training camp - Training and refinement of techniques are always important and here we can fight against AI to improve them
  • Command tent - It is the place where it will be possible to compose our deck and where we will be able to create new cards for it
  • Workshop - It is perhaps the main place of the whole camp. Here, in fact, it will be possible to upgrade the structures, unlock improvements for the various units and special abilities that will make us earn gold, wood and recruits after each game.

Review Thronebreaker: The Witcher Tales, un DCCG anomalo


Our goal will be to move us all over the map, by completing the various side quests until you get to the main one in order to progress in the game and in the story.

Thronebreaker: The Witcher Tales, let's examine the technical sector of the game | Review

Il graphic sector it is well done, with simple but well representative drawings both on the cards and in the various maps. The animations of the characters, the climate and the environment are nothing particularly elaborate, but they are well structured and very fluid and make the game experience very pleasant. Even the sound compartment it is at the height of the graphic one, with very realistic audio effects and ambient sounds that are able to perfectly reproduce both the moments of the battle and those of the environment itself. With regard to the commands you won't need anything other than your trusty mouse. These will be reduced to the bone and no special skills are required, all you have to do is press a single button.


  • Review Thronebreaker: The Witcher Tales, un DCCG anomalo
  • Review Thronebreaker: The Witcher Tales, un DCCG anomalo

Thronebreaker: The Witcher Tales, Final Conclusions on the Card Game | Review

Thronebreaker: The Witcher Tales is a game unlike any other DCCG. The fact that it combines RPG components to the whole makes it very dynamic, allowing the player to make his own choices (right or wrong) and giving one freedom of movement which expands the main story thanks to the side quests. Unlike other games, therefore, it does not follow a very specific narrative line in which you will always have to face boring card games. The choices made will also lead us in one of 20 possible endings.

Review Thronebreaker: The Witcher Tales, un DCCG anomalo

Very particular and well received was the idea of ​​putting puzzles during the game that they push us to reason on which cards to play and on their order to complete the various challenges. While some turn out to be very easy to complete, others will really put us to the test. Even the fact that some chests are hidden from our eyes invites us to look for them to complete the game 100%. The choice made by CD Projekt RED was therefore well appreciated and the plot appears to be well cared for and detailed, with references to the main game of The Witcher saga. Here is the reason for such a high rating in this review, in addition to the various reasons already mentioned above. 

For this Thronebreaker: The Witcher Tales review, that's all. Recall that the game is already available for PC, while will be available for PS4 and Xbox One starting December 4th. If you don't want to miss other news and other reviews regarding card games and more, keep following the pages of techigames!

8.7 A must try

Points in favor

  • Well structured story
  • Good mix between DCCG and RPG
  • Good longevity with side quests

Points against

  • Frame drops during combat
  • Secondary dialogues that cannot be skipped
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